
Electronic Arts has released the source code for Command & Conquer to a community of modders who like designing new levels for the vintage real-time strategy game.
It is a good move for the community, but it also tells me that EA sees no real way to make solid revenues on remakers of the real-time strategy brand, which was popular when I was growing up. That part makes me sad, but itās worth facing reality.
Jim Vessella, C&C producer at EA, noted that the company launched theĀ C&CĀ Ultimate Collection on Steam last year. This was a positive step towards maintaining the legacy of Command & Conquer, but he said EA always had the ambition to deliver even moreĀ C&CĀ franchise improvements to the community.Ā
So shortly after launch in 2024, EA commissioned Luke āCCHyperā Feenan (a veteran of theĀ C&CĀ community who was a part of our Community Council for theĀ C&CĀ Remastered Collection). Feenan was also involved in bringing theĀ C&CĀ Ultimate Collection to Steam back in March 2024.
EA asked Feenan to officially research improvements to many of the games in the Ultimate Collection. With full access to theĀ C&CĀ Archive at EA, Feenan proposed a couple ambitious ideas on behalf of the community,Ā andĀ over the past year, he has devoted himself to deliver upon these initiatives.
In a statement, Feenan said, āFor those of you awesomeĀ C&CĀ fans who I have not crossed paths with before, my name is Luke Feenan, aka. āCCHyperā. Iām a 20+ year veteran of theĀ C&CĀ Community, a long time modder,Ā andĀ an Admin of CnCNet. I was also very fortunate to have been involved in the development of theĀ C&CĀ Remastered Collection under the mentorship of Jim Vessella.ā
Over the past year he has worked alongside the C&CĀ stakeholders at EA to restore the Perforce source code archives for theĀ C&CĀ games back to buildable states, which now provides the team with the ability to patch these classic games in a deeper way going forward. As a long time modder, it was amazing to finally get a chance to deep dive into the source code for these gamesĀ andĀ see how they work, Feenan said.
Itās almost five years ago now that EA released the source code for theĀ C&CĀ Remastered Collection DLL files. This release received praise across the video games industry,Ā andĀ has enabled the community to create amazing content for the Remastered Collection. In reaction to the restoration process of theĀ C&CĀ archives, EA is now releasing the fully recovered source code for Command & Conquer (aka, Tiberian Dawn)Ā andĀ C&CĀ Red Alert under the GPL license.
This will empower those in the community who continue to create content for these classic entries in the franchise,Ā andĀ Feenan hopes it will aid communities like CnCNet to continue to support these gamesĀ andĀ keep them playable for future generations to come.
Feenan said the community over at W3DHub has done great things with theĀ C&CĀ Renegade engine for almost 20 years nowĀ andĀ their projects have been pushing the absolute limits of the game. To support them in taking the gameĀ andĀ their awesome projects to the next level, EA is also releasing the complete source code forĀ C&CĀ Renegade under the GPL license.
āAll of us here are all really excited to see whatās next in store for the community over at W3DHubĀ andĀ what they will be able to do with this release,ā Feenan said.
AndĀ finally, in appreciation of theĀ C&CĀ Generals community who have kept the game alive with their consistent energyĀ andĀ passion, hosting multiplayer tournaments,Ā andĀ producing amazing content, Feenan said the company is releasing the full source code under GPL forĀ C&CĀ GeneralsĀ andĀ its expansion pack, Zero Hour.
āI know the Generals/ZH community is going to do amazing things with this source code release,Ā andĀ Iām excited to see what the team over atĀ C&CĀ Online does next with the multiplayer experience for these games,ā Feenan said.
EA also said it is enabling the Steam Workshop support for moreĀ C&CĀ titles to allow users to upload their custom maps. This has been an ask from the community for a very long time so EA can finally give map creators an officialĀ andĀ permanent home on the Steam Workshop for content.
Now Steam Workshop support has gone live for: C&C Renegade, C&C Generals & Zero Hour, C&C 3 Tiberium Wars and Kaneās Wrath, C&C Red Alert 3 & Uprising and C&C 4 Tiberian Twilight.
EA has also updated all the Mission EditorĀ andĀ World Builder tools so you can publish maps directly to the Steam Workshop. When you subscribe to an item on the Steam Workshop (via the Client or webpage), the games will now pull that content down when you next launch the gameĀ andĀ the maps will be displayed in the singleplayer/multiplayer map selection menus.
āWeāre all looking forward to seeing what funĀ andĀ crazy maps you upload,ā Feenan said.
EA is releasing a āC&CĀ Modding Supportā pack which contains the source Xml, Schema, Script, ShaderĀ andĀ Map files for all the games that use the SAGE engine. This has been another wish from the community for almost 15 years now so Feenan said he is excited to finally make this happen,Ā andĀ it should help the community to make amazing contentĀ andĀ mods for the years to come.
āI would like to take a moment to thank all of our Community Playtesters who have supported us throughout this journey with their invaluable feedbackĀ andĀ encouragement, also a big thank you to everyone who has reported bugsĀ andĀ issues for theĀ C&CĀ games on RedditĀ andĀ Steam,ā Feenan said. āAndĀ of course to the wholeĀ C&CĀ community for supporting these games for over 25+ years.ā
Feenan thanked the team at EA working at various studiosĀ andĀ departments across the globe who have helped make this happen (there are just too many to name!). Their support for this projectĀ andĀ theĀ C&CĀ franchise was really motivating during the final push to launch. He also thanked EA Partners and supporters including technical director Brian Barnes and Vessella.
Vessella said that, as with previous modding initiatives, user generated content forĀ C&CĀ titles fall under theĀ Command & Conquer Franchise Modding Guidelines, which have been updated to reflect this initiative. Kudos to EA. As weāve seen lately, there are worse fates for aging game properties.





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